My particle effects are not working. I tried every possible thing - watched videos, read documents, the questions mentioned here, and also the solution mentioned by @Luke_Comfortable.
This one
private void ApplyThrust()
{
rigidBody.AddRelativeForce(Vector3.up * mainThrust);
if (!audioSource.isPlaying) // so it doesn't layer
{
audioSource.PlayOneShot(mainEngine);
}
if (!mainEngineParticles.isPlaying) // SO THE ENGINE PARTICLES DON"T LAYER EITHER
{
mainEngineParticles.Play();
}
}
Then I played with parameters, of Jet particles, for a while but almost set all of them as they were. However, it started working. Still couldnât figure out why.
But the other two particles are yet not working. Is there any problem with the Emission rate and duration provided in resources? Or any other issue? Please help.