Part of mesh not moving as expected

I have applied the rig to a different human object and the shoe of the human as well as some other parts move different and they disconnect from the rest of the shoe. What could be wrong here?

First the sole needs to be joined to the rest of the shoe if it isn’t already. The bones that control the raised heel need to deform make sure deform is ticked. The shoes should be joined if not already. You also need to focus on weight painting. There are a lot of good courses out there now on rigging.

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