Params in "Transforming Material Textures" UE video

How does UE automatically know that “U Texture scale” and “V Texture scale” are to be mapped to U and V params when we append it?

I’m just confused how I would go about mapping other parameters in the future. It just seemed that by placing that it automatically knows to map it to UV but what if I want to expose other parameters, how would I tell it to expose a certain parameter in this instance?

It doesn’t “know” what to multiply by what.

  • The texture coordinate is a 2D vector storing U and V
  • You created parameters UScale and VScale (I forgot the names Mike used)
  • You then used Append which turns it into a 2D vector so you now have [UScale, VScale]
  • Multiplying is done component-wise the first are multiplied together and then the second.

If you switched the order of the Append node then the UScale would apply to the V channel.

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