Has anyone experienced binocular parallax when implementing the tunnel vision? Basically two eyes both seeing the blinker circle on exactly the center of each screen, which causes the illusion of two circles overlapping each other when playing the game in VR. I’m not sure what’s a good fix for this, other than trying a couple of offsets between eyes, but I don’t think post processing can be done different in each eye?
Unreal renders each eye separately so the post processing can be and is applied that way too. If you’ve ever used unity, it renders VR as a single image and splits it for left and right eyes.
Saying that, what you’re describing doesn’t sound right. I’ve not seen this effect on my code so there may be an issue with your implementation.
Can you share a screenshot of what you’re experiencing?
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