Sorry for the late reply, for the first question i did disable my anti-cheat and the game would still open
And here is the log file that i got from opening the game, i tried reinstalling unreal engine 5 to see if that would fix it since i saw a lot of things were apparently missing.
Log file open, 09/14/22 18:59:33
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from …/…/…/Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: FirstPersonShooter
LogCore: Display: UnrealTraceServer: Unable to launch the trace store with ‘"…/…/…/Engine//Binaries/Win64/UnrealTraceServer.exe" fork’ (00000002)
LogCsvProfiler: Display: Metadata set : platform=“Windows”
LogCsvProfiler: Display: Metadata set : config=“Development”
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098"
LogCsvProfiler: Display: Metadata set : engineversion=“5.0.3-20979098+++UE5+Release-5.0”
LogCsvProfiler: Display: Metadata set : commandline="" …\FirstPersonShooter\FirstPersonShooter.uproject""
LogCsvProfiler: Display: Metadata set : os="Windows 11 (21H2) [10.0.22000.856] "
LogCsvProfiler: Display: Metadata set : cpu=“AuthenticAMD|AMD Ryzen 5 3600 6-Core Processor”
LogCsvProfiler: Display: Metadata set : pgoenabled=“0”
LogCsvProfiler: Display: Metadata set : loginid=“50bbc68c4f36251fcfac21b027949d66”
LogCsvProfiler: Display: Metadata set : llm=“0”
LogInit: Display: Project file not found: …/…/…/FirstPersonShooter/FirstPersonShooter.uproject
LogInit: Display: Attempting to find via project info helper.
LogUProjectInfo: Found projects:
LogIoDispatcher: Display: Reading toc: …/…/…/FirstPersonShooter/Content/Paks/global.utoc
LogIoDispatcher: Display: Toc signature hash: 0000000000000000000000000000000000000000
LogIoDispatcher: Display: Mounting container ‘…/…/…/FirstPersonShooter/Content/Paks/global.utoc’ in location slot 0
LogPakFile: Display: Initialized I/O dispatcher file backend. Mounted the global container: …/…/…/FirstPersonShooter/Content/Paks/global.utoc
LogPakFile: Display: Found Pak file …/…/…/FirstPersonShooter/Content/Paks/FirstPersonShooter-Windows.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FirstPersonShooter/Content/Paks/FirstPersonShooter-Windows.pak.
LogIoDispatcher: Display: Reading toc: …/…/…/FirstPersonShooter/Content/Paks/FirstPersonShooter-Windows.utoc
LogIoDispatcher: Display: Toc signature hash: 0000000000000000000000000000000000000000
LogIoDispatcher: Display: Mounting container ‘…/…/…/FirstPersonShooter/Content/Paks/FirstPersonShooter-Windows.utoc’ in location slot 0
LogPakFile: Display: Mounted IoStore container “…/…/…/FirstPersonShooter/Content/Paks/FirstPersonShooter-Windows.utoc”
LogPakFile: Display: Mounted Pak file ‘…/…/…/FirstPersonShooter/Content/Paks/FirstPersonShooter-Windows.pak’, mount point: ‘…/…/…/’
LogPlatformFile: Not using cached read wrapper
LogStats: Stats thread started at 0.084409
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +10:00, Platform Override: ‘’
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-6B53810442B0F96FD2B179B67E611FC7
Session CrashGUID >====================================================
LogPluginManager: Error: Unable to load plugin ‘Bridge’. Aborting.
LogCore: Engine exit requested (reason: EngineExit() was called)
LogExit: Preparing to exit.
LogModuleManager: Shutting down and abandoning module RenderCore (26)
LogModuleManager: Shutting down and abandoning module Landscape (24)
LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22)
LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20)
LogModuleManager: Shutting down and abandoning module Renderer (18)
LogModuleManager: Shutting down and abandoning module Engine (16)
LogModuleManager: Shutting down and abandoning module CoreUObject (14)
LogModuleManager: Shutting down and abandoning module SandboxFile (12)
LogModuleManager: Shutting down and abandoning module PakFile (10)
LogModuleManager: Shutting down and abandoning module RSA (9)
LogModuleManager: Shutting down and abandoning module NetworkFile (6)
LogModuleManager: Shutting down and abandoning module StreamingFile (4)
LogModuleManager: Shutting down and abandoning module StorageServerClient (2)
LogExit: Exiting.
Log file closed, 09/14/22 18:59:33