I have animated the armature with IK until frame 70 and that works fine. Now I would like physics to take over, and the lamp to fall on the ground.
I cannot seem to get it to work.
I tried adding rigid bodies to the lamp parts and then keying Animated off at Frame 70. This results in the lamp part jumping to its original position that it was at frame 1. See screenshot.
I suspect the reason is because the mesh objects do not actually move at all from the point of view of their coordinate values, the location values stay fixed at start location. It is the parent armature that moves and only seemingly brings the lamp parts along - it is a visual illusion. That would suggest I would need to key in the location of each lamp part at Frame 70, but how do I know the exact coordinates that IK has taken them? Or am I barking up the wrong tree?