Our Room Escape Game Layout Sketch (Using Google Drawings)

Me and my son created a sketch of the general layout we want to have for our game. We haven’t decided what we want the puzzles to be yet, but we have a general sense of what we want them to do. The idea of the layout we devised is that the player will be taught what the puzzles are and what their goal is during the Tutorial Room. The puzzles are going to increase in difficulty (by our standards) within the game, thus why the difficulty of each puzzle is given unless it’s self-explanatory. Putting a key into a door for instance is barely a puzzle, but makes a point of what a puzzle does fundamentally. Each puzzle blocks access to a new loading area/zone which loads a room. The idea of the end room is that the player gets out after completing the last puzzle, and gets to do something indicative of this in the end room, like running around in a meadow for a minute or whatever. Share your thoughts on this approach if you like

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