From what you say I have a TL:DR suggestion here:
Make sure you enable “Generate Overlap Events” (<- definitely important to get the triggerVolume to notice it!)
Here is my full answer, assuming that doesn’t work:
What is the object that you are trying to add?
I just changed SM_Rock (from starter content) to have the correct attributes and it added to the triggerVolume that Ben designed in the lectures without a problem.
It is a static mesh (if your object isnt a static mesh that might be an issue.) Check in the world outliner tab. I.e.:
The features that I turned on for SM_Rock in the Details tab are:
Physics:
- Simulate Physics (ticked)
- Mass In Kg (ticked and added a value)
- Enable Gravity (ticked)
Collision:
- Simulation Generates Hit Events (ticked)
- Generate Overlap Events (ticked) (<- definitely important to get the triggerVolume to notice it!)
- You’ll need to set Collision Presets to" PhysicsActor" to be able to pick it up at all I think
Think you may also you may need to add a collision box. If you right click your asset in World Outliner and then Edit (or find it in the content browser) and bring up the following window:
Add a collision box from the menu at the top if needed: