[DisallowMultipleComponent]
public class Oscilation : MonoBehaviour
{
[SerializeField] Vector3 movementVector;
[Range(0, 10)] float movementpercentage;
Vector3 startingPos;
// Start is called before the first frame update
void Start()
{
startingPos = transform.position;
}
// Update is called once per frame
void Update()
{
float sinwave = Mathf.Sin(Mathf.PI * Time.time);
movementpercentage = sinwave / 2f;
Vector3 offset = movementVector * movementpercentage;
transform.position = startingPos + offset;
}
}