How do I change the position of the origin of an object? This is frustrating me
You can’t change the origin. What you need to do is make the object a child of another object and move it inside this parent object to where you want the origin to be. So, basically you use the parent object’s origin to set where you want the child object’s origin to be. The parent then becomes your new object
Technically you can change the origin.
If it’s a 3D model that you created, you can open it in the 3D software and set the origin in the model itself. When you import it, Unity should (if you import it properly) honour the origin set in the model.
If it’s a 2D sprite, I believe you can set the pivot in the 2D sprte editor
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