Orient To Movement

I don’t understand why the drone keeps following me even when I set its value to None in End Overlap. It even shows there’s no goal actor when i set it at none but it keeps following me around.

I basically want it to stop and go back to its patrol point if I’m out of its radius.

Please help.

Hello Zamesyne,

The reason it keeps going to you is that the last AIMoveTo command the drone gets is to go to the player character. So it’ll keep moving to you even if there’s no target assigned.

I’m not sure when this is introduced but you can use the StopActiveMovement function in the FloatingPawnMovement component.

This behavior is not in the scope of the course so I can’t go too far in helping you (it would take more time than I have) but this should help give you some ideas on how to approach this problem.

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