I have to start a new project tomorrow but I figured I would share how far I got with my orc. I tried Substance 3d Painter for the first time today. I used it for all of the character baking and texturing. It has quite the learning curve.
On this model I struggled with:
Clean topology
Appropriate scale in some areas
Rogue vertices
Sculpting anomalies
Unsure how else to do eyes beside blender
Overall I’m pretty happy with how things turned out for this model. I look forward to picking it back up for rigging and animation.
Please provide any constructive criticisms, I aim to improve!