Orc Retopo Torso

The topology is a bit sloppy but I still think its better than the voxel remesh. So Im just going to move on to the arm. Man manual retopo takes forever but its going to be so worth it!



By the way Im trying to go for as low poly as possible Im more focuse on performance than looks and the bake will carry most of the model anyway!

Making progress.

Here is a guide to how to increase or reduce the number of edge loops across an area.

One of the aims is to try to keep faces roughly equal and more or less square.

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