Pretty sure the low resolution of the stencil comes from the face count on the belt itself. I decimated the belt to 240 faces. The whole low poly model is 17,726 tris. I searched the interwebs for a similar issue. But, then wouldn’t other 3D assets look blotchy like street signs and such? I did this part about 8 times. Resetting normals. Applied scale. Still ends this way. I don’t mind. It looks leather-ish.
![:smiley: :smiley:](https://community.gamedev.tv/images/emoji/twitter/smiley.png?v=9)