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I manually retopo’d my orc, and I’d say the biggest potential issue with yours that i could see maybe coming up with your model is the more spikey scales. You could get it to work, but will likely have to go slightly higher poly than I did (which still ended up 1/2-1/3 the face count of Grant’s automatic retopo).
I don’t even know about the automatic as i ran it once and decided against it immediately.
The further away things are from your base mesh, the more difficult it will be to get the bakes to work out of the box. I ended up having to tweak a few of mine in the end, but overall, it worked out pretty well. I just finished my painting and am very pleased with it. Now to see if the animation goes as well.
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