Ok, so since I already did texture painting with Blender through another course on the platform, and keeping up with trying to practice a bit beyond the course directives, I had a go at Substance Painter…
I wanted to tackle with realistic human skin painting + the layer approach, so this is what i got:
I still find Blender procedural appoach easier for procedural stuff (e.g. the eyes). And I also played with Blender’s newest hair system and assets.
And here is my orc, with his clothes and armor:
It’s been quite some work but it’s been fun. I found out there is an add-on to Blender (Layer Painter) to get the same kind of layered workflow within Blender so I’ll give it a try.
Next step now is rigging!