Optimizing A UV Map challenge complete

I started with a cube

I like this kind of texture on the cube :smiley:

The second try was on the Suzanne object
Marked Seams, optimized the Islands and played with the minimized strech values.

A render of Suzanne with the texture applied

At last I tried it on one of my LOD_C pillars Iā€™m planning to use in the final scene:

The UV Map textured pillars in the scene

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