Oop I thought they were holes so I did bridge loops

Is there an easier way to make holes like this? I did loop cuts and matched them up on the inside and outside with snap to vertices. Then I used bridge faces.

I’ve also been using array instead of linked duplicate and I’m not sure if there is a benefit to either.

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You would likely get more responses if you were to re-label this as a question topic.

As to the answer: Perhaps if you tried using a Boolean modifier?

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true, we ended up talking about it in discord. I think the easiest, prettiest way to do it is by removing the faces you don’t want then extruding out on the normals. It makes the right typology but doesn’t take a lot of selecting inside faces and making loopcuts on the inside and outside

blender_pZyVIz3w1F

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wow we ended up in a long discussion about this trying to get it to look good with smoothing too. that was something.

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And from bOBaN about doing it with smoothing

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and I correct myself… there are 4 triangles, so not only quads (on edges)

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I also thought they were holes so I made a small, long box and used the boolean modifier.

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