Only PlayerTank in Z reverse AI can move

In normal situation, AI Tanks don’t work…

Only PlayerTank reverses, they move…

I checked PlayerTank and AITank both exist(the if statement)

in TankAIController.cpp,

Acceptance Radius is good,

NavMesh looks also good :point_down: ,

and Cross product order is correct.

For more info, it seems UTankMovementComponent::RequestDirectMove is not be called when Player Tank stands normally.

I’m not sure what you mean by the title

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