In normal situation, AI Tanks don’t work…
Only PlayerTank reverses, they move…
I checked PlayerTank and AITank both exist(the if statement)
in TankAIController.cpp,
Acceptance Radius is good,
NavMesh looks also good ,
and Cross product order is correct.
For more info, it seems UTankMovementComponent::RequestDirectMove
is not be called when Player Tank stands normally.