Here’s the code:
using System.Collections;
using UnityEngine;
public class SoundSC : MonoBehaviour {
public float sensitivity = 100;
public float loudness = 0;
AudioSource _audio;
// Use this for initialization
void Start() {
_audio = GetComponent<AudioSource>();
_audio.clip = Microphone.Start(null, true, 10, 44100);
_audio.loop = true;
_audio.mute = true;
while (!(Microphone.GetPosition(null) > 0) )
_audio.Play();
}
// Update is called once per frame
void Update()
{
loudness = GetAveragedVolume() * sensitivity;
if (loudness > 8)
this.GetComponent<Rigidbody2D>().velocity = new Vector2(this.GetComponent<Rigidbody2D>().velocity.x, 4);
}
//
float GetAveragedVolume()
{
float[] data = new float[256];
float a = 0;
_audio.GetOutputData(data, 0);
foreach(float s in data)
{
a + Mathf.Abs(s);
}
return a / 256;
}
}
I don’t know what’s wrong, I think the error is in the this.Getcomponent… = new Vector2(… And the error says “Assets/Hear Me Bounce/Scripts/SoundSC.cs(35,13): error CS0201: Only assignment, call, increment, decrement, await, and new object expressions can be used as a statement.” What’s the matter?