Onion Design

I like my onions like I like my lists:

First - Controls:

  • The movement of the ship has to be fun/challenging/intuitive, giving the player a sense of accomplishment when they complete a level.

Second - Well placed collectables and obstacles:

  • To further build on that sense of accomplishment, collectables and obstacles need to increasingly test the players control of the ship.

Third - Varied levels & increasing complexity:

  • Make the levels more challenging by adding more/new behaviours to obstacles.

Fourth - Quality of life additions:

  • UI for score/fuel/time
  • New abilities for the ship(shooting/temporary invulnerability)

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