I noticed that whenever I one shot killed enemies they would not alert their allies due to AttackBehaviour() not being called before they died. This would look rather silly if I have a group of 4 tightly packed enemies and one of them just dropped dead in-front of the others without any reaction.
I added the AggravateNearbyAllies() method as a subscriber to the OnDeath Unity event to sort this out.
Not sure if anyone else ran into the same issue but thought I’d mention it.