I want to ask you an one thing.
Low poly modeling is for game asset, right? But, its means, it is for collider or, for item in game world itself?
For example this piece of chees (pawn) is low poly, but if I will see this low poly object in game, its look like amateur work.
So, am I right if I think that I can use in my game nice and smooth pawn figure with more details and this low poly monster I just need for collider, or I need this low poly monster in my game like a playing piece?
I hope, you understand
Thank you very much!