One arm flexed programming muscles, the other one broke

So I scripted enemy HP loss a LONG time ago because I just kind of ran away with it when we made bullets. Not only did I script HP loss back then, but I ALSO gave my player multiple weapons, he can switch between the weapons, and each weapon will deal a different amount of damage!!! That’s the flex.

Yet I still couldn’t figure out the comparatively easy task of making a bullet go kaboom.

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lol - nice topic title!

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