5 years, I have been at this…5 years. As a pure hobbyist based on OlD skoOl programming and low/mid/high level taught languages. Now, here’s the thing. Through your establishment plus Udemy, Zenva, CGPeers, YouTube and countless other sites, if I have a problem, about …let’s say Unreal multiplayer networking, Blender Destruction ( yours…& recently purchased although problematic because the instructor likes clarity), Unity proceedural terrain…or whatever… then Google it and get a result. That result could be available on any of the aforemetioned learning Institutionals. Which begs the question, am I prepared to spend X-amount of dollars on a whole course to track and solve a specific issue? NO… not really. I don’t want to fork out x amount of dollars to find a solution to a problem that tells me about downloading and installing VSCode, for a specific Engine platform, broken, deprecated assets, updated or downgraded Unity Packages that only work with certain Unity versions. Unity’s problem…NOT yours. For example, the Accessabily Package works on DIRECT download to 2018, however NOT as a stored asset as it thows out somthing like 120+ dependencie warnings. So, it’s broken on that import method
Anyway… Three.js. I guess it wouldn’t be commercially viable for you tutors as it is rather medium level. Can’t just select a simple primitive, color it red, click here to place and have it look great. Nobody has the time, interest or patience to download some no-marks game effort, unless its flagged as remarkably spectacular. Just click on a link and hey-presto, you are in a World…a small metaverse, readily available on all platforms. Easy as that. Not buiding for specific OS’s… working on Mac but
problem with Windows. Yawn!!
Your initial response to my suggestion, re Three.js, was ‘haven’t got any plans’. Rather short-sighted I believe. I guess you have figured that your income derives from raycasted spinning cubes by the next hapless Tomb Raider, Super-Mario wannabee studios…as if the World isn’t swamped enough by parallax 2D Games.
Anyway, said my piece. Its entirely up to you what you put out there as a tutorial. Your business model. Not mine. I will continue to be a client subscriber and watch your released courses with great interest.
Peace and all the best,
DS/JA