Hi Nina,
Thanks for digging more and the link to the thread.
I did find Application.targetFrameRate being used in file Assets/WM2000/Keyboard/Keyboard.cs
private void Start()
{
audioSource = GetComponent<AudioSource>();
QualitySettings.vSyncCount = 0; // No V-Sync so Update() not held back by render
Application.targetFrameRate = 1000; // To minimise delay playing key sounds
WarnIfTerminalNotConneced();
}
After removing the line, I performed another WebGL build and uploaded to sharemygame.com, and the error wasn’t displayed. Also the game ran fine.
Thanks,
PIerre