On uploading hacker to sharemygame, error with requestAnimationFrame

Hi Nina,

Thanks for digging more and the link to the thread.

I did find Application.targetFrameRate being used in file Assets/WM2000/Keyboard/Keyboard.cs

    private void Start()
    {
        audioSource = GetComponent<AudioSource>();
        QualitySettings.vSyncCount = 0; // No V-Sync so Update() not held back by render
        Application.targetFrameRate = 1000; // To minimise delay playing key sounds
        WarnIfTerminalNotConneced();
    }

After removing the line, I performed another WebGL build and uploaded to sharemygame.com, and the error wasn’t displayed. Also the game ran fine.

Thanks,
PIerre