NOTE: Please see update below.
I want to use my new iMac for this course as long as possible, because it’s much nicer to use than my old PC, but already I have run into Unreal Launcher bug JIRA [UE-11320], which was reported last year and never resolved. Apparently on certain late model 27" Retina iMacs including mine, when you create a new Unreal project, the interface does not allow you to change the project name. So I have two questions about this.
The work around for this provided by the developer is to clone the project to the desired name, and then delete the original. However, when I tried this, it said the clone feature is not fully supported for code projects, and changes to the source code may be required. I wasn’t able to tell if cloning a brand new code project worked properly or not. Does anyone know if it should, or if not what changes would be required?
I’m not sure how to best report this to the developers, as the original bug report said it was only reported by one person, and they thought it could just be a fluke with his particular computer. I added a comment to the original post for this bug on the Unreal Bugs forum with content similar to this post, but I do not know if that will be seen eventually. What is the protocol for providing additional information for an old, unresolved bug report?