if you’re going to make a huge building you need to actually start testing it earlier cause you’re not making a church ok, michael’s work flow does not apply to a huge building okay??
cycles can’t handle interiors very well
i think i will have to use blender render internal
Well, cycles can render interiors just fine but are you rendering with low samples or using a volumetric shader? A proper glass shader to let more light in would help(blenders default glass shader doesn’t let light in very well). For indoor scenes, using filmic color management can also be a big help.