I’m always more into medieval and fantasy themed stuff, so I ended up going with a more castle type corridor. I ended up getting my textures off polyhaven, which has textures, as well as hdris, which are 100% free to use, even for commercialized use. The benefit of these is they even come with all the various maps! So I got some more practice with doing material setups using a diffuse & cavity/displacement maps, along with roughness and normal maps, like we did in the character creation course, in order to help ingrain the method into my brain.
Just a little quicky setup, but I think it looks pretty neat.