When I "apply base " in the multires modifier, it makes the meshes in edit mode waaay thicker than before, and does not match the sculpted shape. I don’t understand what I’m doing wrong. I hope my screenshots explain the problem.
![base4](https://community.gamedev.tv/uploads/db2322/original/3X/6/2/621356ed171602163ba7c05614cf8bcdb335c3d9.png)
When I "apply base " in the multires modifier, it makes the meshes in edit mode waaay thicker than before, and does not match the sculpted shape. I don’t understand what I’m doing wrong. I hope my screenshots explain the problem.
Have you applied scales?
Do you have more modifiers active for this object?