Ogre Animated Loop in Blender


Ogre walk loop

Hey all!
This is the model and animation I ended up with after following Grants lessons. I altered the mixamo animation to make it my own and rendered it out in Cycles.

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Looks fantastic!

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Well, thanks! I did export it to UE4, but I havent figured out the setup for individual animations yet.

I really loved the course, it straightened out some ?-marks I had about maps, baking and workflows I have had some trouble with when it come to games.

And this isnt even retopologized, I used the automated and decimated way Grant did, that gives horrible geometry. But hey, with weight-corrections it works well enough.

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