Ogre walk loop
Hey all!
This is the model and animation I ended up with after following Grants lessons. I altered the mixamo animation to make it my own and rendered it out in Cycles.
Hey all!
This is the model and animation I ended up with after following Grants lessons. I altered the mixamo animation to make it my own and rendered it out in Cycles.
Looks fantastic!
Well, thanks! I did export it to UE4, but I havent figured out the setup for individual animations yet.
I really loved the course, it straightened out some ?-marks I had about maps, baking and workflows I have had some trouble with when it come to games.
And this isnt even retopologized, I used the automated and decimated way Grant did, that gives horrible geometry. But hey, with weight-corrections it works well enough.