Odd Shadows with Occlusions in Tilemap

I’ve set up occlusion on the auto tiles for the walls, saved the tile map, and enabled Shadow on the torch but I get some unusual looking shadows. The programmer in me wants to show code snippets but in times like this there’s no code to show. :frowning:

Weird%20Occ

Well that was dumb of me! Had I just continued with the video I would have learned that I needed to set the Occluder Offset to 0,0 in the Autotiles!

I’ll leave this shameful mistake to help others just in case. Mark this question answered :slight_smile:

Privacy & Terms