I followed the tutorial so far, compiled the C++ code, launched unreal, put down the tank, set it to be possessed by player 0, hit play, move forward and the capsule moves forward, the spring arm moves forward, the camera moves forward, but the base mesh and turret mesh go nowhere.
So I decided to F8 out of possession to check on it and this is what I saw:
yet when I stop playing and check on the tank in the regular outliner it goes back to this:
any hints on this?