Hello there,
I’ve noticed this odd behavior, despite my code matching that of the resources, but went through and finished the project in hope this bug would be later identified. No luck.
The thrusting sound works perfectly. It appears somehow that the “death” and “win” sounds only play if I die/win while hitting the space bar; i.e., while thrusting. Otherwise, it is silent. The particle effects are working without issues although they are in the same method.
Again, I figured this would be a bug due to Unity version 2018.4.13f1. However, I loaded the project from Udemy resources and the sounds seem to work just fine there, although the code is the same.
Any clues there?
My project is enclosed.
3_Project_Boost (EM).zip (513.8 KB)
Regards,
M