Oculus Touch

Hope @ben and the team can get access to these soon!

I’ve recently just started using these in Unreal and some of the inputs like CapTouch on the thumbsticks are very interesting.

As you guys can see as well, my desk is a mess with all these controllers and peripherals. lol

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Still waiting on mine to come in.

I can’t wait to apply what I learned in the VR course and what could change with this.

Not sure if Unity/Unreal already has Touch controller tracking and input mapped already. Assuming the button mappings are easy enough but the spatial mapping is what I’m interested in.

Is that already handled by the Oculus SDK?

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