I posted this question earlier asking why ‘Time.deltaTime’ was not used on the rotating ‘spinner’ in the Obstacle Course game.
@Nina pointed out that ‘Time.deltaTime’ is not included in Unity Scripting reference for this case.
Interestingly I found an example today in a Packt> book I am also following called Learning C# by Developing Games with Unity where the author includes ‘Time.deltaTime’ in the rotation speed of the player object using -
void Update()
{
vInput = Input.GetAxis("Vertical") * moveSpeed;
hInput = Input.GetAxis("Horizontal") * rotateSpeed;
transform.Translate(Vector3.forward * vInput * Time.deltaTime);
transform.Rotate(Vector3.up * hInput * Time.deltaTime);
}