My Obstacle course. I added a challenge for myself on this, wanted to have an object not only falling, but bouncing up and down. My solution:
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adding 2 planes the top one having the mesh removed.
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added box colliders instead of mesh, so the objects won’t fly through the floor.
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Had one tag, one for going up, one for going down.
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Had a OnColissionEnter method that would send objects up or down based on the tag they had. Each collision would change the tag.