Having remarkable trouble with the collisions with the obstacles. Since the floor is moving, it needs to collide with Toady and get stopped. It seems whatever I do, either Toady goes flying off the screen, the obstacles go flying, or Toady goes right through the obstacles.
This boils down to, which parts should have non-trigger colliders and which parts should have rigidBodies? Also do I need to put constraints on anything?
How are other people getting along on this part?
[Edit] Still can’t figure this out, but changed my mover motion from Transform.Translate to Rigibody.MovePosition. Still not working though…