Hi, is there a better way to correct the collision with the moving block? Neither the unadjusted (ie, flicking screen) or the proposed fix (character animation broken) feel particularly satisfactory. Thanks T
Update: the animation is solved in the next video, as I was experiencing the same bug as you. I’d still be interested in “less hacky” approaches to this, eg is it an inherent limitation of the character movement class or something else?