Objects act like they have physics when grabbed

Hey, I arrived at lesson 93 and after compiled I went grab some stuff in the scenario and objects acted like they were under real gravity!




There is something I can do about this? I really like that the object stand still when I grab them!
Any idea?
UE 4.21.1
VS 2017 15.9.5

I don’t know if it’ll be useful this late but,

If you use GrabComponentAtLocation(), you’re using GrabComponent() with ConstrainRotation as false (the variable that is not appearing in GrabComponentAtLocation()'s requirements).

To repair that, use GrabComponent() and put “true” for the last variable.

1 Like

Hey!!!
Yes definitively super useful, tomorrow I’m gonna try it!!!, thank you @Rabbox

I read the docs right now… ahahah It’s works marvelously!
Im learning right now a lot of stuff and now its more easy to read code! Thank u

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