ObjectName a pointer itself?

So, I’m a bit familiar with pointers, but I’m still a newbie.

In the instance of

FString ObjectName = GetOwner()->GetName();
UE_LOG(LogTemp, Warning, TEXT("Position report for %s"), *ObjectName);

Is ObjectName a pointer itself? I would think not. The part about overloaded just confused me a bit.

So if I wanted to call ObjectName again for something else, would I need to dereference it if not in a Macro like UE_LOG?

Sorry, I should have looked just a few posts down. It answered my question.

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