Object seems to lag / teleport around when grabbed

Hi, I’m getting an issue where the object seems to be lagging about when I move it. But this only occurs with the release code added and works fine with it commented out (see video below)

Using:
Unreal Engine 5.2.3
Windows 11
i9-13900k
RTX 4080

Video

Gabber.cpp



Grabber.h

How did you set up the Release input? It looks like you might be constantly grabbing/releasing.

Hi. yes you were right I had the exec pin coming out of triggered into grab instead of coming out of started. It’s working now.

This topic was automatically closed 24 hours after the last reply. New replies are no longer allowed.

Privacy & Terms