Also the “Grabber” does not release the object, and the object floats above the players head. It also does not follow the camera. I have looked over the code, and cannot see the error. I believe it to be in UE5.3 engine, something like a setting I have overlooked.
Through some more troubleshooting, it looks like it does move with the camera, but ever so slightly. It barely rotates but does not follow the FVector from the camera, and rotates inverted (when move the camera left, it moves slightly right). I’m not sure if this bit of information will help with the troubleshooting.
Sure thing. I am currently at work, so I just want to make sure I understand before posting the viewport picture. Do you want a picture of the vector and draw debug sphere?
I have moved the grabber to the camera level. This image is what I end up with, and still does not follow the camera component, or character component.
I was able to solve my issue by rebuilding both the Unreal Project project files, and recompiling the code. All is working now! Thank you for the quick responses and support.