Object moves herky jerky

I just completed the Waking Physics Objects section. Are far as I can tell, my code is functionally the same to the instructor’s (the only differences being that I picked different names for some of my variables). And yet, when I run the game, the gargoyle doesn’t flow smoothly. It sort of “jumps” from one spot to the next. It worked fine before I added the ability to release it and the wake up stuff. When I comment out everything inside the release function, it moves smoothly again. Any ideas as to what this could be?

Hi Ikaza. Could it be your machine specs causing the issue? Ideally you need an RTX 3060 or better for UE5

Maybe, but if it were machine spec issues, why would it run well just because I comment out the release?

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