Object mode in texture coordinate causing fault


If I use object mode in texture coordinate I get this, but if I use generated it works fine. Why is this?

Object coordinates start from the objects’s origin (the orange dot) and scale from 0-1 units. Without a mapping node they will just extend the last color on the ramp beyond 0 and 1.

Generated coordinates are created based on mesh vertices, so they would stretch the color ramp colors between the furthest points of the mesh.

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ahh, ok I think I understand. I havent used a mapping node yet so I will do some research into that before I try again. Thank you for your quick response.

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