Was fun to create the Number Wizard UI implementation. Number Wizz | ShareMyGame.com
My focus on the extension of it was to move the min/max values to the start screen, to be able to use them in the greeting text. And as a second thing to show the final number on the last page. While looking at some work of other people I added the tries. The data transfer between scenes was not that trivial but I found a great guide on stack exchange on how to use ScriptableObjects to do this. ( c# - How to pass data between scenes in Unity - Stack Overflow - It is not the top answer, the answer starts with: " There is another way: ScriptableObject")
Another issue that took me a little is to make sure edge cases are handled right.