using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NumberWizard : MonoBehaviour {
int max = 1000;
int min = 1;
int guess = 500;
// Use this for initialization
void Start ()
{
Debug.Log("Yo wuz gucci my dawg, welcome to Number Wizard G");
Debug.Log("Pick a number");
Debug.Log("Highest number is: " + max);
Debug.Log("Lowest number is: " + min);
Debug.Log("Tell me if your number is higher or lower than: " + guess);
Debug.Log("Push Up = higher, Push Down = lower, Push Enter = Correct");
max = max + 1;
}
// Update is called once per frame
void Update () {
if (Input.GetKeyDown(KeyCode.UpArrow))
{
Debug.Log("Up Arrow key was pressed.");
min = guess;
guess = (max + min) / 2;
Debug.Log(guess);
}
else if (Input.GetKeyDown(KeyCode.DownArrow))
{
Debug.Log("Down Arrow key was pressed.");
max = guess;
guess = (max + min) / 2;
Debug.Log(guess);
}
else if (Input.GetKeyDown(KeyCode.Return))
{
Debug.Log("Enter key was pressed.");
}
}
}