using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NumberWizard : MonoBehaviour
{
int max = 1000;
int min = 1;
int guess = 500;
// Use this for initialization
void Start()
{
Debug.Log("Welcome to Number Wizard everyone!");
Debug.Log("Please pick a number to begin the game and I'll be sure to guess it!");
Debug.Log("The highest number you can pick is: " + max + " and the lower number is: " + min + " ;) ");
Debug.Log("Tell me if your number is higher or lower than: " + guess);
Debug.Log("Push Up = Higher, Down = Lower and Enter = Correct");
max = max + 1;
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.UpArrow))
{
min = guess;
guess = (min + max) / 2;
Debug.Log("Is your number: " + guess);
}
else if (Input.GetKeyDown(KeyCode.DownArrow))
{
max = guess;
guess = (min + max) / 2;
Debug.Log("Is your number: " + guess);
}
else if (Input.GetKeyDown(KeyCode.Return))
{
Debug.Log("Yay! I found your guess!!!." + guess);
}
}
}