using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NumberWizard : MonoBehaviour
{
int max = 1000;
int min = 1;
int guess = 500;
// Start is called before the first frame update
void Start()
{
Debug.Log("Howdy stranger, welcome to number wizard");
Debug.Log("In this game, think of a number between 1 and 1000");
Debug.Log("And I'll try to guess what it is");
Debug.Log("Then you tell me if the number you picked is higher or lower than my guess");
Debug.Log("Push the up arrow key if your number is higher than my guess");
Debug.Log("If my guess is lower, push the down arrow key");
Debug.Log("If my guess is correct, push the enter key!");
Debug.Log("Okay then, are you ready? Lets get started!");
Debug.Log("Is it higher or lower than " + guess);
max = max + 1;
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.UpArrow))
{
Debug.Log("So it's higher than " + guess);
min = guess;
guess = (max + min) / 2;
Debug.Log("is it " + guess);
}
else if (Input.GetKeyDown(KeyCode.DownArrow))
{
Debug.Log("So it's lower than " + guess);
max = guess;
guess = (max + min) / 2;
Debug.Log("Is it " + guess);
}
else if (Input.GetKeyDown(KeyCode.Return))
{
Debug.Log("Hah, I got it!");
Debug.Log(":D");
Debug.Log("I knew it was only a matter of time!");
}
}
}