Number wizard

using UnityEngine;

public class NumberWizard : MonoBehaviour
{
int max = 1000;
int min = 1;
int guess = 500;

// Start is called before the first frame update
void Start()
{
    Debug.Log("Welcome to number wizard!");
    Debug.Log("Pick a number, don't tell me what it is...");
    Debug.Log("Highest number you can pick is: " + max);
    Debug.Log("Lowest number you can pick is: " + min);
    Debug.Log("Tell me if your number is higher or lower than: " + guess);
    Debug.Log("Push Up = Higher, Push Down = Lower, Push Enter = Correct");
    max = max + 1;
}

// Update is called once per frame
void Update()
{
    if (Input.GetKeyDown(KeyCode.UpArrow))
    {
        min = guess;
        guess = (max + min) / 2;
        Debug.Log("Is it higher or lower than " + guess);
    } 
    else if (Input.GetKeyDown(KeyCode.DownArrow))
    {
        max = guess;
        guess = (max + min) / 2;
        Debug.Log("Is it higher or lower than " + guess);
    } 
    else if (Input.GetKeyDown(KeyCode.Return))
    {
        Debug.Log("Number has been successfully guessed!");
    }
}

}

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